GK gormkrings.dk
Back to projects

Project . 2022

Modulemon

A component-based game project inspired by Pokemon, designed for runtime modularity.

Teal project cover with game architecture motif.
Java OSGi AI Component Architecture

Goal

Create a game where components could be added or removed while the game was running.

Engineering focus

The project explored dynamic modules, extension points, and stable interfaces between map and battle systems.

An additional focus area was enemy AI behavior and game-state transitions between modes.

What it taught me

Runtime modularity is powerful, but only when interfaces are disciplined and ownership boundaries are clear.